

He is another character with some mystery. The king of Negati, a monstrous entity of negativity with a physique similar to Balan. He turned out to be a character that I personally like very much as well. The talented staff on our design team worked on enhancing his art, and Balan was born. I can’t go into too much detail, but I think once you play, it’ll make sense as to why he has his top hat pulled down so low. The points that I paid special attention to were things like his qualities as an entertainer and enigmatic maestro, the fact that only his grinning mouth is visible from underneath the shadow of his top hat, and his thick green hair. The part that I paid a lot of attention to and stood out to me is probably the beak that I had them add. Tims, inhabitants of the Isle of Tims, are balls of fluff and simple characters. I think Visual Works did a great job portraying that sort of feeling. Rather than having her just be a reserved girl, we took care to express her energetic nature and sporty style. She’s a girl whose wish simply is to get along with everyone like normal. Feeling their envy has resulted in her inability to trust others. She was brought up in an affluent environment, which has made others look at her in a special light. The big challenge here was finding a way to portray that while making him appealing. He certainly isn’t a boy who’s universally well-liked.


His backstory is that he’s a boy who doesn’t interact with others, and he has dreams of becoming a dancer. In this feature, I’m sharing some of the rough art from the production process that we still had in our possession despite that. As a result, I often ended up throwing them out after I’d finished using them. As an aside, although I do draw roughs and such in sketchbooks, most of the time they end up on the backs of printouts, or I just scribble onto whatever piece of paper that I happen to see. The character designs for Leo and Emma were also created mainly by Ms. She has drawn most of the Balan illustrations with which you’re familiar. To me, SQUARE ENIX was a company that brought to mind sort of a “modern Japanese art” feel, so we selected Yuno Endoh, a designer in our company who would be able to realize that. We were lucky enough to have a very talented team on this project, including Visual Works (*3), which resulted in more polished visuals. Please tell us about any key points in the designs for the characters in BALAN WONDERWORLD, or anything that you may have struggled with. From there, I would later learn of Alex Niño (*1) and Moebius (*2), and I came to direct my eyes overseas.
BALAN WONDERWORLD ART TV
Then, I fell in love with the TV anime Lupin III, and I would draw pictures of Lupin III in admiration of the animation director, Yasuo Otsuka, and the author of the original manga, Monkey Punch. I started going to art classes and drawing ever since I was old enough to be aware of my surroundings. Major works include Yoshi’s New Island and Hey! Pikmin for 3DS, in addition to mobile app games such as Terra Battle. (From the March 2021 issue of Nintendo Dream)Įxecutive Vice President of Arzest Corp. Naoto Ohshima, whose work includes character designs for BALAN WONDERWORLD. This is a feature where we approach the artists who breathe life into games in the form of characters, and ask them about the thought they put into them.
