

It’s come a long ways since the first iteration, but it’s not as stable as I’d like it to be just yet. Multiplayer has been available in Streets of Rogue for about a month and a half now. It has a bunch of little fixes (and hopefully a few big ones). This means the game should run more smoothly, and you won’t have to deal with the console log making a mess of your screen anymore.Īlpha 15b9 is out. I’ve removed the “development mode” stuff, because it appeared to be affecting multiplayer performance by a small degree.I was also able to increase the bandwidth limits that Unity places on users going through their relay servers, which may have been the cause of some disconnects.The game is more likely to use NAT Punchthrough than it was before, which could mean faster connections.

I’ve made some major changes to how data is sent, which appears to be reducing bandwidth consumption by around 50%.So, your feedback would be really helpful to me. I’m working on a lot of different new features (more details on that soon), but it’s really important to me that the multiplayer works well for people right out of the gate, and my time is limited. I don’t think it’s any major secret that the game will be out in Early Access next month (I mean, it’s on the Steam page!). If you’ve had big issues with the multiplayer mode in the past, definitely check out this build and let me know how it goes.
